Shingo Yabuki
What's this?
This is Shingo Yabuki from The king of fighters '97 and '98, adapted for play with Elecbyte's fighting
game engine M.U.G.E.N. by me, NeoGouki (gouki@hem.passagen.se).
What's needed?
First of all, the newest revision of the M.U.G.E.N. engine which can be found at http://www.elecbyte.com.
Secondly, all the files contained within the archive shingo.zip which are:
- shingo.def
- shingo.sff
- shingo.snd
- shingo.cns
- shingo.cmd
- shingo1.act
- shingo2.act
- shingo3.act
- shingo4.act
- shingo5.act
Unzip all the files into a sub-directory to the directory where you keep the M.U.G.E.N. engine called
"chars\shingo" and add the character to your character roster by simply adding the line "shingo"
to your select.def under the [Characters] section.
What's new?
Updated for use with MUGEN 0627.
Comments
NOTE! Due to the fact that Shingo is rather... lacking as he was the first character I ever made I will
be remaking him 100%, from the bottom up. Hence this is merely a front, a small update to get him playable
in the newest MUGEN. As a result I haven't even bothered putting in the new required sprites as
Shingo's .SFF is a mess and it feels somewhat as a waste of time. So if you're experiencing "blink-outs" you now
know why (provided you read this documentation, naturally).
What's done?
- 3 pre-fight intros
- 7 win poses
- 2 taunts
- Time over loss animation
- All getting hit, guarding and falling animations
- All required frames
- Running forward, dashing back
- All standing, crouching and jumping normal attacks
- Strike attack
- Attack evade and attack evade follow-up
- Emergency evade back and forward
- Guard cancel roll back and forward
- Power build
- Two throws
- 100 shiki oni yaki mikansei
- 101 shiki oboroguruma mikansei
- 104 shiki ara gami mikansei
- 105 shiki doku gami mikansei
- Hiji otoshi
- Shingo kick
- Shingo kinsei ore shiki ka togi
- Burning Shingo
- Ge shiki kake hou rin
What's left?
- Auto-counter for Hiji otoshi
- 212 shiki kototsuki mikansei
- Intro vs. Kasumi Todo
Moveslist
- Light punch
- - X
- Light kick
- - A
- Hard punch
- - Y
- Hard kick
- - B
- Taunt
- - Start
- Ge shiki gou fu kakkodake
- - F + A
- Hachi tetsu (throw A)
- - F + Y
- - Close to the opponent
- Issetsu seoi nage fukanzen (throw B)
- - F + B
- - Close to the opponent
- Strike attack
- - C / Y + B
- - Can also be done in the air
- Attack evade
- - Z / X + A
- Attack evade follow-up attack
- - Any normal attack during attack evade
- Emergency roll
- - F or B + Z / X + A
- Guard cancel roll
- - F or B + Z / X + A
- - While guarding
- - Power level at 1500 or higher
- Guard cancel attack
- - C / Y + B
- - While guarding
- - Power level at 1500 or higher
- Power build
- - Press and hold X + A + Y
- 100 shiki oni yaki mikansei
- - F, D, DF + X or Y
- 101 shiki oboroguruma mikansei
- - D, DB, B + A or B
- 104 shiki ara gami mikansei
- - D, DF, F + X
- 105 shiki doku gami mikansei
- - D, DF, F + Y
- Hiji otoshi
- - D, DB, B + X or Y
- Shingo kick
- - B, DB, D, DF, F + A or B
- Shingo kinsei ore shiki ka togi
- - F, D, DF + A or B
- Burning Shingo
- - D, DF, F, D, DF, F + X or Y
- - Power level at 3000
- - Turns into SDM version when life equals or is lower than 100
- Ge shiki kake hou rin
- - D, DB, B, DB, D, DF, F + X or Y
- - Power level at 3000
- - Turns into SDM version when life equals or is lower than 100
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Credits
- SNK, for making the much credited King of fighters series so that I had something
to steal from.
- I have to credit myself of course, for taking the time to convert this character
to the M.U.G.E.N. format.
- Elecbyte, for creating the wonderful M.U.G.E.N. engine and letting
us experience the match-ups of our dreams.
- TESTP, for being a great support in the everyday struggle
of character making and being nice guys in general.
- All the great guys and girls over at the TESTP message board who can be a great
resource from time to time.
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