- Light punch
- - X
- Light kick
- - A
- Hard punch
- - Y
- Hard kick
- - B
- Taunt
- - Start
- Ge shiki gou fu kakkodake
- - F + A
- Hachi tetsu (throw A)
- - F + Y
- - Close to the opponent
- Issetsu seoi nage fukanzen (throw B)
- - F + B
- - Close to the opponent
- Strike attack
- - C / Y + B
- - Can also be done in the air
- Attack evade
- - Z / X + A
- Attack evade follow-up attack
- - Any normal attack during attack evade
- Emergency roll
- - F or B + Z / X + A
- Guard cancel roll
- - F or B + Z / X + A
- - While guarding
- - Power level at 1500 or higher
- Guard cancel attack
- - C / Y + B
- - While guarding
- - Power level at 1500 or higher
- Power build
- - Press and hold X + A + Y
- 100 shiki oni yaki mikansei
- - F, D, DF + X or Y
- 101 shiki oboroguruma mikansei
- - D, DB, B + A or B
- 104 shiki ara gami mikansei
- - D, DF, F + X
- 105 shiki doku gami mikansei
- - D, DF, F + Y
- Hiji otoshi
- - D, DB, B + X or Y
- Shingo kick
- - B, DB, D, DF, F + A or B
- Shingo kinsei ore shiki ka togi
- - F, D, DF + A or B
- Burning Shingo
- - D, DF, F, D, DF, F + X or Y
- - Power level at 3000
- - Turns into SDM version when life equals or is lower than 100
- Ge shiki kake hou rin
- - D, DB, B, DB, D, DF, F + X or Y
- - Power level at 3000
- - Turns into SDM version when life equals or is lower than 100
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