NeoGouki's MUGEN creations
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Shermie




What's this?

This is Shermie from The king of fighters '97 and '98, adapted for play with Elecbyte's fighting game engine M.U.G.E.N. by me, NeoGouki (gouki@hem.passagen.se).



What's needed?

First of all, the newest revision of the M.U.G.E.N. engine which can be found at http://www.elecbyte.com. Secondly, all the files contained within the archive shermie.zip which are:
  • shermie.def
  • shermie.sff
  • shermie.snd
  • shermie.cns
  • shermie.cmd
  • kof97a.act
  • kof97b.act
  • kof97c.act
  • kof97d.act
  • kof97e.act
  • kof97f.act
  • kof97g.act
  • kof97h.act
  • kof98a.act
  • kof98b.act
  • kof98c.act
  • kof98d.act
  • kof98e.act
  • kof98f.act
  • kof98g.act
  • kof98h.act
Unzip all the files into a sub-directory to the directory where you keep the M.U.G.E.N. engine called "chars\shermie" and add the character to your character roster by simply adding the line "shermie" to your select.def under the [Characters] section.



What's new?

  • Added some some EnvShake to the Shermie whip (thanks Sunboy)
  • Made the Shermie stand / Kourai push the opponent further back
  • Added "edge" to all of Shermie's throws to make them look better when in a corner


Comments

Once again, there are more palettes than MUGEN can handle at one time, so you're free to choose the ones you like the best. Shermie has also gotten the "Mary treatment", which means that you can at any time pull off desperation moves with a weak attack (takes 1 level of power) and super desperation moves with a hard attack (takes 2 levels of power). However, if you're low on life (150 or below) you can do DMs at will and once your power bar reaches level 1 any DM automatically becomes a SDM. Shermie can transform into her Orochi incarnation by executing the "Orochi no chikara o mezameru" command. It costs 2000 in power and lasts for a limited amount of time.



What's done?

  • 4 pre-fight intros
  • 5 win poses
  • 2 taunts
  • Time over loss & draw animations
  • All getting hit, guarding and falling animations
  • All required frames
  • Running forward, dashing back
  • All standing, crouching and jumping normal attacks
  • Strike attack
  • Attack evade and attack evade follow-up
  • Emergency evade back and forward
  • Power build
  • Two throws
  • Axle spin kick
  • Shermie shoot
  • Shermie clutch
  • Shermie whip
  • Shermie spiral
  • Shermie cute
  • Orochi no chikara o mezameru
  • Sahjitsu no odori
  • Raijin no tsue
  • Yatanagi no muchi
  • Shermie flash
  • Shermie carnival
  • Ankoku raikohken
  • Shukumei, gen'ei, shinshi
  • Orochi no chikara o mezameru


What's left?

  • Nothing...?


Moveslist

Low jump
- Tap U
Long jump
- D, U (for long short jumps, D, tap U)
Light punch
- X
Light kick
- A
Hard punch
- Y
Hard kick
- B
Taunt
- Start
Shermie stand / Kourai
- F + A
Shermie flash original / Bakurai (throw A)
- F + Y
- Close to the opponent
Front flash / Enrai (throw B)
- F + B
- Close to the opponent
Strike attack
- C / Y + B
- Can also be done in the air
- Can also be used as a guard cancel, if power is at 500 or above
Attack evade
- Z / X + A
Attack evade follow-up attack
- Any normal attack during attack evade
Emergency roll
- F or B + Z / X + A
- Can also be used as a guard cancel, if power is at 500 or above
Power build
- Press and hold X + A + Y
Both modes
Axle spin kick
- D, DB, B + A or B
Shermie shoot
- B, DB, D, DF, F + A or B
Shermie spiral
- B, DB, D, DF, F + X or Y
Shermie whip
- D, DB, B + X or Y
Shermie clutch
- D, DF, F, + A or B
Shermie flash (DM)
- F, DF, D, DB, B, F, DF, D, DB, B + X
- Power level is at 1000 or higher
- Or life below 150
Shermie flash (SDM)
- F, DF, D, DB, B, F, DF, D, DB, B + Y
- Power level is at 2000 or higher
- Or life is below 150 and power level is at 1000 or higher
Shermie carnival (DM)
- B, DB, D, DF, F, B, DB, D, DF, F + X
- Power level is at 1000 or higher
- Or life is below 150
Shermie carnival (SDM)
- B, DB, D, DF, F, B, DB, D, DF, F + Y
- Power level is at 2000 or higher
- Or life is below 150 and power level is at 1000 or higher
Orochi no chikara o mezameru
- D, DB, B, D, DB, B + X or Y
- Power level is at 2000 or higher
Normal mode
Shajitsu no odori
- D, DB, B + A or B
Raijin no tsue
- D, DF, F + A or B
- In the air
Mugetsu no raiun
- B, DB, D, DF, F + X, Y, A or B
Yatanagi no muchi
- D, DB, B + X or Y
Ankoku raikohken (DM)
- D, DF, F, D, DF, F + X
- Power level is at 1000 or higher
- Or life below 150
Ankoku raikohken (SDM)
- D, DF, F, D, DF, F + Y
- Power level is at 2000 or higher
- Or life is below 150 and power level is at 1000 or higher
Shukumei, gen'ei, shinshi (DM)
- D, DF, F, D, DF, F + A
- Power level is at 1000 or higher
- Or life is below 150
Shukumei, gen'ei, shinshi (SDM)
- D, DF, F, D, DF, F + B
- Power level is at 2000 or higher
- Or life is below 150 and power level is at 1000 or higher
Orochi mode


Credits

  • SNK, for making the much credited King of fighters series so that I had something to steal from.
  • I have to credit myself of course, for taking the time to convert this character to the M.U.G.E.N. format.
  • Elecbyte, for creating the wonderful M.U.G.E.N. engine and letting us experience the match-ups of our dreams.
  • TESTP, for being a great support in the everyday struggle of character making and being nice guys in general.
  • ShadoWatc, for slacking off. :D
  • K_Kusanag, for helping me with various combos. What else is he good for? ;)
  • All the great guys and girls over at the TESTP message board who can be a great resource from time to time.



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