NeoGouki's MUGEN creations
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Rock Howard




What's this?

This is Rock Howard from Garou: Mark of the wolves, adapted for play with Elecbyte's fighting game engine M.U.G.E.N. by me, NeoGouki (gouki@hem.passagen.se).




What's needed?

First of all, the newest revision of the M.U.G.E.N. engine which can be found at http://www.elecbyte.com. Secondly, all the files contained within the archive rock.zip which are:
  • rock.def
  • rock.sff
  • rock.snd
  • rock.cns
  • rock.cmd
  • rock01.act
  • rock02.act
  • rock03.act
  • rock04.act
Unzip all the files into a sub-directory to the directory where you keep the M.U.G.E.N. engine called "chars\rock" and add the character to your character roster by simply adding the line "rock" to your select.def under the [Characters] section.



What's new?

  • Added the "NoWalk" flag to the running state so that Rock can run properly
  • Made stage foreground layers disappear during super pauses


Comments

The hit sparks aren't 100% true to the original since most of them are divided up into two parts, one that goes in front of the opponent and one behind. Therefore I have used the sparks where I found they fit.



What's done?

  • 2 pre-fight intros
  • 4 win poses
  • Taunt
  • Time over loss animation
  • Time over draw animation
  • All getting hit, guarding and falling animations
  • All required frames
  • Running forward, dashing back
  • All standing, crouching and jumping normal attacks
  • Safe landings
  • Dodge attacks
  • TOP mode
  • TOP attack
  • "Just defend"
  • Throws
  • Reppuken/Double Reppuken
  • Rising tackle
  • Hard edge
  • Rage run: type "dunk"/type "shift"
  • Crack counter jou-dan/ge-dan
  • Shinkuu nage
  • Rassetsu
  • Raging storm
  • Shine knuckle
  • Deadly rave neo
  • Fakeouts


What's left?

  • Nothing...?


Moveslist

Light punch
- X
Light kick
- A
Hard punch
- Y
Hard kick
- B
Taunt
- Start
Kokuu sen (throw)
- F + Y
- Close to the opponent
Dodge attack A
- C / X + A
Dodge attack B
- C / X + A
- Crouching
TOP attack
- C / Y + B
- While in TOP mode
Safe landing
- Press X or Y for short/long forward roll
- Press A or B for short/long backwards roll
- Just before you hit the ground
Reppuken/Double Reppuken
- D, DF, F + X or Y
Rising tackle
- Charge D, U + X or Y
Hard edge
- D, DB, B + X or Y
Rage run: type "dunk"/"shift"
- D, DB, B + A or B
Crack counter jou-dan/ge-dan
- D, DF, F + A or B
Shinkuu nage [BR]
- A 360 degree motion in any direction + Y
- Close to the opponent
- To brake the motion, quickly press C / X + A
Rassetsu
- Keep holding C / X + A after braking Shinkuu nage
S. Raging storm
- D, DF, F, D, DF, F + X
- Power level at 1000 or higher
P. Raging storm
- D, DF, F, D, DF, F + Y
- Power level at 2000 or higher
S. Shine knuckle
- D, DF, F, D, DF, F + A
- Power level at 1000 or higher
P. Shine knuckle
- D, DF, F, D, DF, F + B
- Power level at 2000 or higher
Deadly rave neo
- F, DF, D, DB, B, F + X
- Power level at 2000 or higher
- Follow with X, X, A, A, Y, Y, B, B, D, DB, B + Y
Fake Shine knuckle
- F + A + Y (at the same time)
Fake Reppuken
- D + A + Y (at the same time)
Quick explanation of the TOP system and "just defend":

When you select Rock as your character you can choose from three various TOP modes, each activating when Rock's life is within the specified range. Pressing X or A will select TOP A (life range 1000-750), pressing Y or B will select TOP B (life range 625-375) and pressing Z or C will select TOP C (life range 250-0). Whenever Rock's life is within the specified range, his offensive power will increase, he can use the TOP attack and his life will slowly recover with time (but will never go past the maximum value for the TOP mode you've chosen).

As for the "just defend" system, by defending at just the moment before the impact of the opponent's move will recover a bit of life as well as enable you to cancel your guard and retaliate with a move of your own.




Credits

  • SNK, for making Garou: MoTW, the most insanely animated game on NEO-GEO.
  • I have to credit myself of course, for taking the time to convert this character to the M.U.G.E.N. format.
  • Elecbyte, for creating the wonderful M.U.G.E.N. engine and letting us experience the match-ups of our dreams.
  • TESTP, for being a great support in the everyday struggle of character making and being nice guys in general.
  • All the great guys and girls over at the TESTP message board who can be a great resource from time to time.



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