Joe Higashi
What's this?
This is Joe Higashi from Real bout Fatal fury special and Real bout Fatal fury 2, adapted for play with Elecbyte's fighting
game engine M.U.G.E.N. by me, NeoGouki (gouki@hem.passagen.se).
What's needed?
First of all, the newest revision of the M.U.G.E.N. engine which can be found at http://www.elecbyte.com.
Secondly, all the files contained within the archive joe.zip which are:
- joe.def
- joe.sff
- joe.snd
- joe.cns
- joe.cmd
- joe01.act
- joe02.act
- joe03.act
- joe04.act
- joe05.act
Unzip all the files into a sub-directory to the directory where you keep the M.U.G.E.N. engine called
"chars\joe" and add the character to your character roster by simply adding the line "joe"
to your select.def under the [Characters] section.
What's new?
- Added missing action 5090
- Changed super format. There is no longer a "low on life" limit for the supers. The supers have also
switched commands (check the moveslist)
- Removed the super pause and BG from the Slide Screw (it just didn't fit)
- Some general re-coding
Comments
None at the present.
What's done?
- 3 pre-fight intros
- 4 win poses
- 2 taunts
- Time over loss animation
- All getting hit, guarding and falling animations
- All required frames
- Dashing forward and back
- All standing, crouching and jumping normal attacks
- Two throws
- Hurricane upper
- Exploding hurricane
- Golden heel
- Tiger kick
- Bakuretsu punch + follow-ups
- Slash kick
- Pressure knee + follow-up
- Screw upper
- Slide screw
- Thunder fire
What's left?
Moveslist
- Light attack
- - A
- Medium attack
- - B
- Hard attack
- - C
- Arial turning
- - Y
- High elbow
- - df + A
- - Crouching
- Uppercut
- - b + A
- Roundhouse
- - b + B
- Slide kick
- - df + B
- - Crouching
- Taunt
- - C
- - Far away from the opponent, standing still
- Extra taunt
- - d + C
- - When the opponent is lying down
- Knee kick combo
- - f + C
- - Close to the opponent
- Knee bash
- - df + C
- - Close to the opponent
- Heel kick
- - Hold down
- - After successfully hitting with the Knee kick combo
- Hurricane upper
- - f, df, d, db, b + A
- Fake Hurricane upper
- - b + A + B
- Exploding hurricane
- - f, df, d, DB, B + C
- Golden heel
- - d, db, b + B
- Tiger kick
- - f, d, df + B
- Fake Tiger kick
- - d + A + B
- Pressure knee
- - f, d, df + C
- Pressure knee follow-up
- - d, db, b + B
- - After connecting with the Pressure knee
- Bakuretsu punch
- - Rapidly press A
- Bakuretsu hook
- - d, df, f + A
- - During Bakuretsu punch
- Bakuretsu uppercut
- - d, df, f + C
- - During Bakuretsu punch
- Slash kick
- - db, f + A or C
- Screw upper
- - f, b, db, d, df + BC
- - With power at level 1 or higher
- Slide screw
- - f, b, db, d, df + B
- - With power at level 2 or higher
- Thunder fire
- - f, b, db, d, df + C
- - With power at level 2 or higher
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Combo chart
A ---> B ---> C / DF + C
| V
(C)A --> (C)B --> (C)C / DF + C
B ---> B ---> C / DF + C
V
(C)B --> (C)B --> (C)C / DF + C
B ---> C ---> C ---> QCF + C
A ---> C
B + A ---> C ---> C ---> C ---> F + C
(Specials can be tagged onto virtually any move
that doesn't knock the opponent down)
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Credits
- SNK, for making Real bout Fatal fury special, one of the IMHO
best fighting games
- I have to credit myself of course, for taking the time to convert this character
to the M.U.G.E.N. format.
- Elecbyte, for creating the wonderful M.U.G.E.N. engine and letting
us experience the match-ups of our dreams.
- TESTP, for being a great support in the everyday struggle
of character making and being nice guys in general.
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