Chris
What's this?
This is Chris from The king of fighters '97 and '98, adapted for play with Elecbyte's fighting
game engine M.U.G.E.N. by me, NeoGouki (gouki@hem.passagen.se).
What's needed?
First of all, the newest revision of the M.U.G.E.N. engine which can be found at http://www.elecbyte.com.
Secondly, all the files contained within the archive chris.zip which are:
- chris.def
- chris.sff
- chris.snd
- chris.cns
- chris.cmd
- kof97a.act
- kof97b.act
- kof97c.act
- kof97d.act
- kof97e.act
- kof97f.act
- kof97g.act
- kof97h.act
- kof98a.act
- kof98b.act
- kof98c.act
- kof98d.act
- kof98e.act
- kof98f.act
- kof98g.act
- kof98h.act
Unzip all the files into a sub-directory to the directory where you keep the M.U.G.E.N. engine called
"chars\chris" and add the character to your character roster by simply adding the line "chris"
to your select.def under the [Characters] section.
What's new?
- Made the proper light attacks link to eachother and themselves, thanks to SorrowEdge for that one
- Further tweaked various velocities such as walking, jumping, running, etc. to match those of the original
- Fixed a bug that emerged in 1129 where the timer helper would spawn the turn animation when disabling itself
Comments
Once again, there are more palettes than MUGEN can handle at one time, so you're free to choose the
ones you like the best. Chris has also gotten the "Mary treatment", which means that you can at any time
pull off desperation moves with a weak attack (takes 1 level of power) and super desperation moves
with a hard attack (takes 2 levels of power). However, if you're low on life (150 or below) you can do DMs
at will and once your power bar reaches level 1 any DM automatically becomes a SDM.
Chris can transform into his Orochi incarnation by executing the "Orochi no chikara o mezameru"
command. It costs 2000 in power and lasts for a limited amount of time.
What's done?
- 3 pre-fight intros
- 6 win poses
- 4 taunts
- Time over loss & draw animations
- All getting hit, guarding and falling animations
- All required frames
- Running forward, dashing back
- All standing, crouching and jumping normal attacks
- Strike attack
- Attack evade and attack evade follow-up
- Emergency evade back and forward
- Power build
- Two throws
- Scramble dash
- Hunting air
- Glider stamp
- Slide touch
- Shooting dancer thrust
- Shooting dancer step
- Direction change
- Orochi no chikara o mezameru
- Taiyou o iru honoo
- Kagami o hofuru honoo
- Tsuki o tsumu honoo
- Shishi o kamu honoo
- Twister drive
- Chain slide touch
- Ankoku orochi nagi
- Daichi o harau gouka
- Orochi no chikara o mezameru
What's left?
Moveslist
- Low jump
- - Tap U
- Long jump
- - D, U (for long short jumps, D, tap U)
- Light punch
- - X
- Light kick
- - A
- Hard punch
- - Y
- Hard kick
- - B
- Taunt
- - Start
- Spinning array/Muyou no ono
- - F + X
- Reverse anchor kick/Jukei no oni
- - F + A
- Carry off kick/Setsudan no koto
- - DF + A
- - Crouching
- Step turn/Chi no batsu (throw A)
- - F + Y
- - Close to the opponent
- Aerial drop/Ten no tsumi (throw B)
- - F + B
- - Close to the opponent
- Strike attack
- - C / Y + B
- - Can also be done in the air
- Attack evade
- - Z / X + A
- Attack evade follow-up attack
- - Any normal attack during attack evade
- Emergency roll
- - F or B + Z / X + A
- Power build
- - Press and hold X + A + Y
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Both modes
- Scramble dash
- - D, DF, F + A or B
- Hunting air
- - F, D, DF + A or B
- Glider stamp
- - D, DF, F + A or B
- - In the air
- Slide touch
- - D, DF, F + X or Y
- Shooting dancer thrust
- - F, DF, D, DB, B + X or Y
- Shooting dancer step
- - F, DF, D, DB, B + A or B
- Direction change
- - F, D, DF + X or Y
- Twister drive (DM)
- - D, DB, B, D, DB, B + A
- - Power level is at 1000 or higher
- - Or life below 150
- Twister drive (SDM)
- - D, DB, B, D, DB, B + B
- - Power level is at 2000 or higher
- - Or life is below 150 and power level is at 1000 or higher
- Chain slide touch (DM)
- - D, DF, F, D, DF, F + X
- - Power level is at 1000 or higher
- - Or life is below 150
- Chain slide touch (SDM)
- - D, DF, F, D, DF, F + Y
- - Power level is at 2000 or higher
- - Or life is below 150 and power level is at 1000 or higher
- Orochi no chikara o mezameru
- - D, DB, B, D, DB, B + X or Y
- - Power level is at 2000 or higher
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Normal mode
- Taiyou o iru honoo
- - D, DF, F + X or Y
- Kagami o hofuru honoo
- - D, DB, B + X or Y
- Tsuki o tsumu honoo
- - F, D, DF + X or Y
- Shishi o kamu honoo
- - B, DB, D, DF, F + A or B
- - Close to the opponent
- Ankoku orochi nagi (DM)
- - D, DB, B, DB, D, DF, F + X
- - Power level is at 1000 or higher
- - Or life below 150
- Ankoku orochi nagi (SDM)
- - D, DB, B, DB, D, DF, F + Y
- - Power level is at 2000 or higher
- - Or life is below 150 and power level is at 1000 or higher
- Daichi o harau gouka (DM)
- - D, DF, F, D, DF, F + X
- - Power level is at 1000 or higher
- - Or life is below 150
- Daichi o harau gouka (SDM)
- - D, DF, F, D, DF, F + Y
- - Power level is at 2000 or higher
- - Or life is below 150 and power level is at 1000 or higher
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Orochi mode
Credits
- SNK, for making the much credited King of fighters series so that I had something
to steal from.
- I have to credit myself of course, for taking the time to convert this character
to the M.U.G.E.N. format.
- Elecbyte, for creating the wonderful M.U.G.E.N. engine and letting
us experience the match-ups of our dreams.
- TESTP, for being a great support in the everyday struggle
of character making and being nice guys in general.
- ShadoWatc, for helping me poke around in my CNS to make sure it's playable.
- All the great guys and girls over at the TESTP message board who can be a great
resource from time to time.
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